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It doesn’t help that there’s no real solid story payoff as the dull dialogue went through one ear and right out the other, and I wasn’t invested in the world at all despite becoming an “immortal” after the in-game tutorial. That’s a challenge that all MMOs face, and even a more active combat system can’t save this game from it when the quests feel generic. The general combat was fun enough for me to not get bored during my time spent with the game, but I could see the game getting monotonous over time. Some I encountered were larger zones that had multiple quests to delve into (although almost all of them were solved by killing specific enemies or collecting items), while others were very linear levels where I had to get my character from Point A to B, and then battle a boss.ĭue to the real lack of variety in quests, it’s probably best to play Skyforge in shorter gaming sessions as to not get burnt out.
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There’s no giant open-world to explore in Skyforge, as players instead travel to different isolated areas that vary in shape and scale. For the most part I found the jank to be entertaining instead of frustrating, but it’s still not the look that any developer wants for their game.ĭespite these issues, I found myself having fun while adventuring throughout the world’s different areas. My character’s eyepatch would randomly disappear during certain conversations and cutscenes (thus eliminating my imaginary backstory that Bojangles had lost an eye in a tragic billiards accident), the voice acting was pretty horrendous in spots (especially for filler dialogue), and the animation often looked rough. It only took a few minutes to realize that Skyforge isn’t the most heavily polished game in the world.
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It’s certainly not as deep as Devil May Cry, but the action was fast and fun. My character, the mighty warrior Bojangles, quickly had a bunch of different combos to unleash against the foes I’d come across in each level, and was able to dash away in order to avoid attacks. This is a far cry from other MMOs (and even JRPGs) where I barely paid attention during most fights. This change is a smart one, as the active combat system made sure I always participated in battles.
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Upon choosing the powerful Paladin class (the other two classes available at the beginning are the highly damaging Cryomancer and the support role of Lightbinder), I was able to chain together attacks into different combos by mashing together square and triangle. Here it’s different, as the combat is modeled after a character action game. Most games in the genre have players attacking automatically, thus letting the player focus on deploying skills and managing cooldown meters. The one major thing that differentiates Skyforge from most other MMOs is how the game handles combat.
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